
It's fastest to balance on the lip and then go off of the edge as soon as possible. The special thing about this level is that the goal itself is moving, which causes us to clip through very easily, unlike 1-10 which required 200+ speed. There is just enough speed to clip off of the lip of the starting platform and land on the arm of the starfish, going over the top and clipping through the top of the goal. This is the fastest cycle through the pincer, and going any sooner would cause us to hit one of the teeth and fall off. We get a small bounce on each platform edge to speed us up. The improvement here is the extra bounce off of the edge of the green platform for slightly more air time. One of the only times in the entire run that we actually clip completely through the top of the goal. A tiny bounce off of the ridge is almost always nonexistent, or too high. Ties the human record, this trick is much more specific than it seems. The clip at the end is also faster even though we slow down to achieve it. After the first high bounce from the edge of the moving bridge, we realized that counterintuitively, it's faster to land on the inner bridge part than it is to land on the edge and grind on it.

We get the lowest bounces possible, along with a clip straight through the floor so that our bounce can be even lower.Īnother project killer, I think this level has taken us 40k re-records collectively and it wasn't until years after we started this project that we improved upon the human record.

We have done at least 3 different variations of movement for this level, and this ended up being the fastest. This level went through tons of improvements. It also allows us to get a crazy speed bump on a random piece of the rail to get some air time. After some more attempts, we even managed to save a frame.īalancing on the tiny edge of the rails is much faster than rolling in the middle of them.

The collision makes absolutely no sense, but eventually we managed to tie the human record. This level almost instantly killed this project when we first started. Minimizing the bounces off of the walls kept our speed high and saved us the 5 frames. We wanted the smoothest movement possible along the outer walls.
